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3 items tagged with bosses

How to Design the Best Boss Battles: 4 Must-Read Tips

https://www.nyfa.edu/student-resources/how-to-design-best-boss-battles-4-must-read-tips/

bosses

Great bosses often include four things: a memorable build-up before the match, different mechanics that prepare the player for future challenges, story and world enrichment, and testing certain skills.

Boss Battle Design

https://www.youtube.com/watch?v=wUPugc51udc

bosses Arkham Asylum Metal Gear Solid Star Fox Adventures

Three ways to make a great boss include a test of skill, a narrative device, or a mechanical change-of-pace. You can see good, and bad, examples of this, in Batman: Arkham Asylum, Metal Gear Solid 3, an Star Fox Adventures

Good Game Design - Bosses

https://www.youtube.com/watch?v=YmwLPF11eos

bosses

Good boss battles are fun, challenging, intimidating, unique. They sometimes give awesome rewards, introduce new mechanics, or use multiple phases (to keep things fresh). They should have a purpose - why am I fighting this boss? Avoid padding bosses with health, or giving unavoidable or overly difficult challenges.