Welcome to Game Design Library

Game Design Library is a hand-curated, catalogued collection of game design links. Learn more

2 items tagged with dynamic difficulty

Guide to all the different Anti-Grind Mechanics that JRPG developers have made over the years

https://www.reddit.com/r/JRPG/comments/m5u2we/guide_to_all_the_different_antigrind_mechanics/

JRPG balance dynamic difficulty cross-game analysis

Many JRPGs created interesting designs that don't require or allow players to grind, such as scaling enemies, reducing or eliminating XP, level caps, not respawning monsters, and penalizing the player; this thread lists pros and cons, too.

The Reset Problem: A Case for Single-player Matchmaking

https://www.gamedeveloper.com/design/the-reset-problem-a-case-for-single-player-matchmaking

single-player dynamic difficulty balance matchmaking roguelike

In single-player games, players die, restart, and often have to grind through boring/easy content. Players don't get to practice long at their highest skill level. There are some game-design solutions to that: dynamic difficulty, and single-player matchmaking. Specific advice about roguelikes here and here.