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https://www.possibilityspace.org/tutorial-generative-possibility-space/
generative space procedural generation platformer
An introduction to possibility and generative spaces, and a look at generating Mario levels: some algorithms generate in larger, more varied but also unplayable spaces, while others generate smaller, more interesting, but more predictable spaces.
https://www.youtube.com/watch?v=c2CLO8CcBjg
lives checkpoints side-scroller platformer
Older games use lives or checkpoints, which cause frustration when replaying the same content over and over, but it's useful for procedural games. Powering up after death can reduce boredom. What other methods can replace lives?