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https://www.youtube.com/watch?v=SnpAAX9CkIc
emergent gameplay systemic design
Systemic design is when game systems can impact each other signicantly, which often leads to emergent gameplay. You can achieve this by: allowing things to be aware of and interact with other things (e.g. NPCs and animals interact); designing consistent, universal rules (e.g. wood can catch fire); and giving the user a goal, along with an open-ended way to achieve it (don't constrain the solution). Examples from Breath of the Wild, Far Cry, GTA, Dues Ex, and more.