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https://www.gridsagegames.com/blog/2019/04/turn-time-systems/
roguelike Cogmind time systems
A look at Cogmind's turn-based time systems, and a discussion of how time-based systems work in roguelikes. Includes details about simplicity, side-effects, bugs, and implementation details. Talks about the easiest system, which is a priority queue, and allowing interruption actions.