Categories: Devlog | Game Design | Game Development | News | Retrospective | Technical | Web Development |
Web Development · .NET Core Architecture · 2020-08-11 · nightblade

globe of languages

So you want to localize and internationalize your web application? There are a lot of considerations, but here, we briefly discuss just the translation part.

This post covers a couple of the architectural/design options and discusses their respective trade-offs. While this is a bit specific to .NET, other languages no doubt provide similar concepts, with various levels of API support (e.g. language stored in cookies)

Individual Translations via RESX Files

.NET and .NET Core provide some infrastructure called "resource files" (.resx) extension). These are XML files which you can edit directly in Visual Studio; at runtime, they compile down to a binary format. They generally recommend creating a few resource files (one per back-end controller or shared module). Advantages of this approach include:

  • Easy editing of the file (in-IDE)
  • Easy versioning/history of the file (it's a text format)
  • API support for configuring the prefered language in a cookie, etc.
  • Localized changes on translation change (no need to re-test everything)
  • Efficient, with a small size at runtime

The disadvantages of this format include:

  • Any translation change requires recompiling the entire application
  • Editing dozens of files can be very cumbersome
  • Difficult to make a translation change and see it immediately in-app (unless you're a developer)
  • You can't store any sort of metadata (e.g. notes) with translations

Overall, I think this approach works well if you plan to update translations periodically and don't need an external translater. (If you do, and they're not a coder, you'll need to make additional tooling to export/import the strings in a format they can understand.)

Using a Database for Translations

One common alternative approach is to store the translations in a database (relational or otherwise) and simply load/display them at runtime. This confers some additional advantages over resource files:

  • Ability to update a translation and instantly see the change in-app
  • Ability to store meta-data (like notes) with each message
  • You can quickly query to find missing strings in various languages
  • Non-technical users can easily edit translations via a simple web UI

However, it contains some additional downsides:

  • You need to write a web UI to allow translators to be able to view/update translations
  • Making several database calls just to load one view/page, can be costly in terms of performance
  • You can read/cache strings in memory on app-start, but then your app requires additional memory per language

I think this approach suits situations where you absolutely must be able to see updated translations reflected immediately, or where you have non-technical translators who need an easy way to be able to update translations.

If you know of any other architectures/designs, drop me a note on Twitter and let me know!


Liked our updates? Subscribe to our newsletter to get access to our game demos and exclusive insider updates!