Are you working on a Godot desktop game? Would you like to publish it to MacOS, without the pain of learning about MacOS-specific requirements like signing, notorization, and paying $99/year?
The good news is, if you plan to publish your game on Steam, you can easily do this, without Mac hardware. My inspiration for this is: be the change you want to see in the world. Publish your game for Mac (and Linux), so the market grows, and more great games support these OSes.
If you're interested in how to do this, skip the section below; if you're interested in how this all works (sort of), the next section gives a very brief overview of the problem.
I don't pretend to understand how all this works. My understanding, as someone who mainly uses Unix and Windows, is the following:
The key thing here: the DMG contains an .app "file" (looks like an executable on MacOS), which is actually a zip file. That zip contains your actual binaries.
Follow these steps:
Game-MacOS.zip
)Game.app
directory (with Game
replaced with your game name) at the root, with a Contents
subdirectoryExecutable
should be set to Game.app/Contents/MacOS/Game
(replace Game
with your actual game name / folder name). And that's it! If you launch the game on Mac, it should just work!
Finally: I recommend you always make sure someone with Mac hardware tests your game to ensure it launches correctly. If you don't have a friend with a Mac, you can always ask me on Twitter or by email to try it out.
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