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https://www.youtube.com/watch?v=uXleufh2mY0
towns RPG JRPG cross-game analysis
What makes a great town? A check-point and safe space between danger; a health/resource refiller (if battles are about resource depletion); a break from intense combat with things like secrets, lore, or mini-games; a place to complete quests for rewards; hints about future dangers or optional quests; a source of environmental storytelling