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2 items tagged with aesthetics

Shovel Knight and Nailing Nostalgia

https://www.youtube.com/watch?v=rHhX5GtWNr8

game analysis Shovel Knight nostalgia 8-bit aesthetics

Shovel Knight nails nostalgia with four main techniques: copying from multiple sources (not just one game), emulating what works well from those games, modernising what doesn't work (e.g. checkpoints instead of lives), and rose-tinting - such as smooth controls, wide screen, difficulty options, and other modern trimmings.

How to Start Designing Games

https://medium.com/super-jump/how-to-start-designing-games-f4cb5440ebf9

theory mechanics prototyping aesthetics core loop goals

A thorough introduction to the fundamentals of game design, and how to implement them in your game. Aesthetics, mechanics, economy, narrative story, mechanics, goals, prototypes, and how to connect them all together.