Game Design Library is a hand-curated, catalogued collection of game design links. Learn more
https://www.youtube.com/watch?v=-MC8QQaV1zI
game analysis Link to the Past level design ARPG core loop
The first half of this video looks at A Link to the Past's game design: the core pillars of exploration, combat, and puzzles intersect heavily. Each item works for multiple core pillars; the core loop is explore, fight, puzzle, and get an item; it teases secrets you can't reach; unlocking items minimizes places to backtrack; and the game is based around interaction with the world, not necessarily the core gameplay.
https://www.youtube.com/watch?v=hbzGO_Qonu0
engagement pacing intensity difficulty core loop goals
How to keep players engaged, without addictive evil design? Pacing (varying the intensity) of the pillars (core gameplay) such as alternating puzzles with action or cutscenes; anticipation and foreshadowing (what's behind that giant door?), mysteries (including narrative), long-term goals like collectables or map completion, and compelling challenge (not too easy or difficult)
https://www.uxreviewer.com/home/2020/5/9/how-to-crack-the-match-3-code-part-1
match-3 mobile core loop cross-game analysis
Analysis of what makes Match 3 games so successful - simplified core loop, low player effort, short sessions - and how players now expect collapse-type mechanics, meta mechanics, in-game currency, and story in their match-3 games.
https://levimoore.dev/game-design-using-micro-macro-meta-grouping/
theory core loop meta game analysis
How to analyze the micro, macro, and meta groups of your game; what they look like when done really well; and an analysis of a few games (Candy Crush, League of Legends, Minecraft, Overcooked) using micro, macro, and meta.
https://gameanalytics.com/blog/how-to-perfect-your-games-core-loop/
How to design the core game loop and surrounding game loops to focus on the fun in your game. A clear goal, short loop, and strong theme go a long way. Prototype, iterate, and keep improving.
https://medium.com/super-jump/how-to-start-designing-games-f4cb5440ebf9
theory mechanics prototyping aesthetics core loop goals
A thorough introduction to the fundamentals of game design, and how to implement them in your game. Aesthetics, mechanics, economy, narrative story, mechanics, goals, prototypes, and how to connect them all together.