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4 items tagged with classes

RPG Design: Staying Classy

http://rampantgames.com/blog/?p=3723

RPG CRPG classes

A detailed look at the trade-offs - pros and cons - of class-based systems vs. skill-based systems. Simplicity for new players, restricting or balancing content, power fantasy, imbalance and unviable builds, and more.

RPG Design: Do You Wanna Have Skillz or Have Some Class?

http://rampantgames.com/blog/?p=3720

RPG CRPG roguelike classes

A brief definition of and look at games that use classes with fixed skills, free selection of skills, and hybrid options, with some of the pros and cons of each approach .

How To Balance An RPG

https://kotaku.com/how-to-balance-an-rpg-1625516832

single-player RPG JRPG balance classes

Why and how to design your single-player RPG character classes so that they're mechanically interesting. You want players to make interesting choices through trade-offs. Make big differences, play-test, and use spreadsheets to balance.

Why are character-classes used in game design?

https://gamedev.stackexchange.com/questions/83251/why-are-character-classes-used-in-game-design

RPG JRPG roguelike MOBA balance classes

Benefits of adding classes instead of using a class-less system in your game. They make it easier to balance, they help new players, they can provide class-specific quests or story plot points, and more.