Game Design Library is a hand-curated, catalogued collection of game design links. Learn more
RPG CRPG JRPG formulas Dragons Quest final fantasy
A look at how Final Fantasy and Dragon's Quest calculate damage, and how that affects everything from keeping monsters in play to character growth. Includes some useful questions to ask yourself when developing your own formulas.
http://rampantgames.com/blog/?p=3723
A detailed look at the trade-offs - pros and cons - of class-based systems vs. skill-based systems. Simplicity for new players, restricting or balancing content, power fantasy, imbalance and unviable builds, and more.
http://rampantgames.com/blog/?p=3720
A brief definition of and look at games that use classes with fixed skills, free selection of skills, and hybrid options, with some of the pros and cons of each approach .
https://www.deengames.com/blog/2018/game-design-in-open-world.html
Open world games are difficult to design because you don't know where the player will go. Two solutions to the player-power vs. world-power difficulty: scale monster levels, or scale the player characters' levels.