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3 items tagged with Dragons Quest

How Do You Improve Turn Based Combat?

https://www.youtube.com/watch?v=ktogjiX3eI4

turn-based combat RPG JRPG Disgaea Persona 5 Paper Mario Pokemon Super Mario RPG Dragons Quest Fire Emblem cross-game analysis oil

Turn-based combat is often slow and grindy. How can you improve it? Speed up actions, intros, and attack animations; use quick-time events so attacking and defending are interactive; streamline menu navigation; integrate turn economy (add, cancel, speed up, and slow down turns); reward players with new moves, interesting tactical choices, and story bits between battles; make interesting, unique monsters; use fights sparingly; grant small rewards like skill-points.

Oil it or Spoil it!

https://www.fortressofdoors.com/oil-it-or-spoil-it/

game analysis final fantasy Dragons Quest x-com oil

We often talk about game juice as cascading actions in response to user input, but what about oil? 'Oiling' a game to remove user pain can drastically improve it. Examples from Dragons Quest, Final Fantasty I, and X-COM illustrate pain-points and their solutions.

Number Punchers: How Final Fantasy and Dragon Quest handle combat math

https://www.gamedeveloper.com/design/number-punchers-how-i-final-fantasy-i-and-i-dragon-quest-i-handle-combat-math

RPG CRPG JRPG formulas Dragons Quest final fantasy

A look at how Final Fantasy and Dragon's Quest calculate damage, and how that affects everything from keeping monsters in play to character growth. Includes some useful questions to ask yourself when developing your own formulas.